![]() It’s well-paced and focused on co-operative play, with each of the unique operators changing the way in which you complete the levels, theoretically increasing the replay level (more on this later). I admit I have played far more CoD Zombies than Left 4 Dead, but it’s evident from playing Outbreak that it’s a blend of both the aforementioned games. A little like Left 4 Dead, a little like CoD Zombies That being said, it is worth having a silencer equipped on your sidearm, so you can take out zombies quietly if you do feel like sneaking past a certain section of the map. The key is to take grunts down before they detect you, once they do they sprout spikes and armour, making them harder to kill, but I find this mechanic to be wholly redundant, as there’s no real way to beat the three different Outbreak levels solely through stealth. In my experience, the other enemies - Grunts, Rooters, Smashers and Apex - all take significant ammo to kill. When it comes to the five enemy types, you’ll find that the easiest ones to kill are the Breachers, but they also have the highest potential to take you out if you let them get close enough. ![]() ![]() ![]() Where in online play, one wrong move will to a headshot, the zombies take some major ammunition to drop. ![]() While Siege’s online gameplay is characterised by fast action, tense moments and quick deaths, this is not the case in Outbreak. ![]()
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